photo: Double-headed turquoise serpent, Aztec culture, Mexico, 16th century
The Student Experience: Studying Art History with Virtual Reality
"This was so cool!!! For us to understand sites that are out of reach and actually look around and be there really gives us a greater sense of scale and changes our understanding of the site as a result. As a visual learner myself, I thought the experience got me more interested and definitely put things into perspective. It made everything more tangible."
–Calder Van Voorhis
"With the VR headset on, you get a sense of the three-dimensionality of a place. For Machu Picchu, an Inka site, you could see and experience how expansive and breathtaking the region was. I knew it was digital, but the mountains and views were beautiful. In this class, we’ve talked a lot about how you can’t separate art and architecture from its space and the VR helps us realize the space"
-Kate Hedges
Student Research Projects
Students studying Art History or Art and Culture at Regis engage in a variety of research projects. These include traditional research papers, but also podcasts and story maps, designed using ArcGIS StoryMaps, a digital storytelling software. Check out some of these projects below:
“Renaissance Armor, a Cultural and Social Meaning for Armor and its Art”
by Evan Kluck
“The Importance and Significance of Process: Exploring the Process Behind Doris Salcedo’s Art”
by Vanessa Rodriguez
“Art Within The Walls Of Halden Prison: Exploration of How the Presence and Creation of Art Aids Rehabilitation in Norway's Incarcerated Individuals”
by Kaylee Stouder